Let me talk about kerning. Well, I was going to write a boring history of kerning in digital type design and its problem, but I think anyone who has done kerning before is aware of them already so I dropped that section. Basically it’s still in the same mentality of metal type with rectangle body, so cumbersome and time-consuming that most of us find it boring, though it’s not that we undervalue it. I personally find it fun, but am always on the lookout for a better method. So far, mapping Glyphs’s kerning function to XBOX 360 controller has been my favourite, which allows me to do the whole job without using a keyboard. The workflow has better rhythm, and you can distance yourself away from the screen while kerning. Really, it’s so much better kerning experience.
But today I want to talk about the new kerning toy I’ve made, the BubbleKern. BubbleKern is a new way of kerning that lets you draw kern around the letterform (in the sense of metal type), computes collision, and generates kerning data. In other words, you draw the space around the letter and let the computer do the rest. » Continue reading «